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As we reach fall and the leaves start to drop, so too does the next Magic: The Gathering set, and this one couldn’t be more-perfectly themed for the season of spooky movies and pumpkin spice lattes.
After three sets, Magic: The Gathering has departed the lands of Ravnica for a brand-new setting, 10 years in the making. Throne of Eldraine is Grimms’ Fairy Tales meets Camelot meets Magic: The Gathering. From knights in shining armour, to mischievous faeries and mythical beasts, this new set of cards looks like it could have been born from the pages of our favorite fairy-tale books.
As is tradition in the lead up to a new Magic: The Gathering set, cards with incredible artwork and brand new abilities are slowly revealed, and we’re thrilled to be able to bring you the first look at four new Throne of Eldraine cards today. Spoilers ahoy!
Syr Carah, the Bold
First up we have Syr Carah, the Bold, a 7 mana-cost Legendary Creature – Human Knight with 3/3 power and toughness. The text reads:
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.
(Tap): Syr Carah deals 1 damage to any target.
So not only do we have the handy mechanic of exiling and playing a card from our library whenever we deal player damage, but we can safely snipe any target for one damage simply by tapping the card. Legendary Creature cards are also popular in the Commander format, so this might see some play there too.
Searing Barrage is a 5 drop Instant that deals a sizzling 5 damage to a target creature. But this card also sports one of Throne of Eldraine’s brand new card mechanics, Adamant.
Adamant – If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature’s controller.
Adamant rewards your ability to play mana that matches the color of the card, so in this case playing at least three red mana of Searing Barrage’s 5 mana-cost will allow you to bypass defending creatures and take the damage directly to the player behind that target creature.
Claim the Firstborn
Look past the slightly disturbing artwork on Claim the Firstborn and we have a very handy, cheap sorcery.
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
So for just one red mana you can claim one of your opponent’s creatures as your own, and have it attack on your behalf.
Lastly, here’s Worthy Knight, a 2 mana-cost 2/2 Human Knight, with a very useful trick.
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
White cards are known for helping you line your playmat with buffs or defenses, and Worthy Knight is no different. For every Knight you cast, you can create a 1/1 Human creature token. Will it be fodder to help block incoming attacks, or perhaps a creature you will buff with additional power and toughness to help take down your opponent’s defenses?
Throne of Eldraine releases October 4, with pre-release events giving you a chance to get your hands on the set early at your local gaming store later this month. Physical cards not your thing? Visit the world of Eldraine in Magic: The Gathering Arena, the classic trading card game experience on your PC.